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 multi-agent deep reinforcement learning


Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

Neural Information Processing Systems

In multi-agent reinforcement learning, discovering successful collective behaviors is challenging as it requires exploring a joint action space that grows exponentially with the number of agents. While the tractability of independent agent-wise exploration is appealing, this approach fails on tasks that require elaborate group strategies. We argue that coordinating the agents' policies can guide their exploration and we investigate techniques to promote such an inductive bias. We propose two policy regularization methods: TeamReg, which is based on inter-agent action predictability and CoachReg that relies on synchronized behavior selection. We evaluate each approach on four challenging continuous control tasks with sparse rewards that require varying levels of coordination as well as on the discrete action Google Research Football environment. Our experiments show improved performance across many cooperative multi-agent problems. Finally, we analyze the effects of our proposed methods on the policies that our agents learn and show that our methods successfully enforce the qualities that we propose as proxies for coordinated behaviors.


Multi-Agent Deep Reinforcement Learning for Collaborative UAV Relay Networks under Jamming Atatcks

arXiv.org Artificial Intelligence

The deployment of Unmanned Aerial Vehicle (UAV) swarms as dynamic communication relays is critical for next-generation tactical networks. However, operating in contested environments requires solving a complex trade-off, including maximizing system throughput while ensuring collision avoidance and resilience against adversarial jamming. Existing heuristic-based approaches often struggle to find effective solutions due to the dynamic and multi-objective nature of this problem. This paper formulates this challenge as a cooperative Multi-Agent Reinforcement Learning (MARL) problem, solved using the Centralized Training with Decentralized Execution (CTDE) framework. Our approach employs a centralized critic that uses global state information to guide decentralized actors which operate using only local observations. Simulation results show that our proposed framework significantly outperforms heuristic baselines, increasing the total system throughput by approximately 50% while simultaneously achieving a near-zero collision rate. A key finding is that the agents develop an emergent anti-jamming strategy without explicit programming. They learn to intelligently position themselves to balance the trade-off between mitigating interference from jammers and maintaining effective communication links with ground users.


Multi-Agent Reinforcement Learning for Deadlock Handling among Autonomous Mobile Robots

arXiv.org Artificial Intelligence

This dissertation explores the application of multi-agent reinforcement learning (MARL) for handling deadlocks in intralogistics systems that rely on autonomous mobile robots (AMRs). AMRs enhance operational flexibility but also increase the risk of deadlocks, which degrade system throughput and reliability. Existing approaches often neglect deadlock handling in the planning phase and rely on rigid control rules that cannot adapt to dynamic operational conditions. To address these shortcomings, this work develops a structured methodology for integrating MARL into logistics planning and operational control. It introduces reference models that explicitly consider deadlock-capable multi-agent pathfinding (MAPF) problems, enabling systematic evaluation of MARL strategies. Using grid-based environments and an external simulation software, the study compares traditional deadlock handling strategies with MARL-based solutions, focusing on PPO and IMPALA algorithms under different training and execution modes. Findings reveal that MARL-based strategies, particularly when combined with centralized training and decentralized execution (CTDE), outperform rule-based methods in complex, congested environments. In simpler environments or those with ample spatial freedom, rule-based methods remain competitive due to their lower computational demands. These results highlight that MARL provides a flexible and scalable solution for deadlock handling in dynamic intralogistics scenarios, but requires careful tailoring to the operational context.


Perspectives for Direct Interpretability in Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-Agent Deep Reinforcement Learning (MADRL) was proven efficient in solving complex problems in robotics or games, yet most of the trained models are hard to interpret. While learning intrinsically interpretable models remains a prominent approach, its scalability and flexibility are limited in handling complex tasks or multi-agent dynamics. This paper advocates for direct interpretability, generating post hoc explanations directly from trained models, as a versatile and scalable alternative, offering insights into agents' behaviour, emergent phenomena, and biases without altering models' architectures. We explore modern methods, including relevance backpropagation, knowledge edition, model steering, activation patching, sparse autoencoders and circuit discovery, to highlight their applicability to single-agent, multi-agent, and training process challenges. By addressing MADRL interpretability, we propose directions aiming to advance active topics such as team identification, swarm coordination and sample efficiency.


Review for NeurIPS paper: Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

Neural Information Processing Systems

Summary and Contributions: Based on rebuttal and discussion: Upon reading all reviews, I recognize that we agree the article is well presented, and I stand by the concerns I raised. Note that I primarily criticized the absence of some relevant context in the original submission (which the authors admit in their rebuttal), rather than the contribution itself (albeit it may be smaller than proclaimed). Their refutation of it being a planning setting is fair. While I maintain that it is a self-play setting, this is implied by CTDE and thus not necessary to state again. A stale flavor remains from overselling their contribution's novelty in the introduction [L36-45].


Review for NeurIPS paper: Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

Neural Information Processing Systems

Originally, there was some disagreement between reviewers on this paper, but after rebuttal and careful discussion between reviewers and AC, all agree that the paper is interesting and has merit and could be proposed for acceptance as poster. One critical reviewer now recognises that the predictability idea is neat and the concern about positioning of the work has been largely clarified. Reviewers agree there is a contribution to joint exploration in MAS, which is one of the bottlenecks that deserve being addressed and discussed.


A Systematic Study of Multi-Agent Deep Reinforcement Learning for Safe and Robust Autonomous Highway Ramp Entry

arXiv.org Artificial Intelligence

Vehicles today can drive themselves on highways and driverless robotaxis operate in major cities, with more sophisticated levels of autonomous driving expected to be available and become more common in the future. Yet, technically speaking, so-called "Level 5" (L5) operation, corresponding to full autonomy, has not been achieved. For that to happen, functions such as fully autonomous highway ramp entry must be available, and provide provably safe, and reliably robust behavior to enable full autonomy. We present a systematic study of a highway ramp function that controls the vehicles forward-moving actions to minimize collisions with the stream of highway traffic into which a merging (ego) vehicle enters. We take a game-theoretic multi-agent (MA) approach to this problem and study the use of controllers based on deep reinforcement learning (DRL). The virtual environment of the MA DRL uses self-play with simulated data where merging vehicles safely learn to control longitudinal position during a taper-type merge. The work presented in this paper extends existing work by studying the interaction of more than two vehicles (agents) and does so by systematically expanding the road scene with additional traffic and ego vehicles. While previous work on the two-vehicle setting established that collision-free controllers are theoretically impossible in fully decentralized, non-coordinated environments, we empirically show that controllers learned using our approach are nearly ideal when measured against idealized optimal controllers.


Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

Neural Information Processing Systems

In multi-agent reinforcement learning, discovering successful collective behaviors is challenging as it requires exploring a joint action space that grows exponentially with the number of agents. While the tractability of independent agent-wise exploration is appealing, this approach fails on tasks that require elaborate group strategies. We argue that coordinating the agents' policies can guide their exploration and we investigate techniques to promote such an inductive bias. We propose two policy regularization methods: TeamReg, which is based on inter-agent action predictability and CoachReg that relies on synchronized behavior selection. We evaluate each approach on four challenging continuous control tasks with sparse rewards that require varying levels of coordination as well as on the discrete action Google Research Football environment.


Multi-Agent Deep Reinforcement Learning for Energy Efficient Multi-Hop STAR-RIS-Assisted Transmissions

arXiv.org Artificial Intelligence

Simultaneously transmitting and reflecting reconfigurable intelligent surface (STAR-RIS) provides a promising way to expand coverage in wireless communications. However, limitation of single STAR-RIS inspire us to integrate the concept of multi-hop transmissions, as focused on RIS in existing research. Therefore, we propose the novel architecture of multi-hop STAR-RISs to achieve a wider range of full-plane service coverage. In this paper, we intend to solve active beamforming of the base station and passive beamforming of STAR-RISs, aiming for maximizing the energy efficiency constrained by hardware limitation of STAR-RISs. Furthermore, we investigate the impact of the on-off state of STAR-RIS elements on energy efficiency. To tackle the complex problem, a Multi-Agent Global and locAl deep Reinforcement learning (MAGAR) algorithm is designed. The global agent elevates the collaboration among local agents, which focus on individual learning. In numerical results, we observe the significant improvement of MAGAR compared to the other benchmarks, including Q-learning, multi-agent deep Q network (DQN) with golbal reward, and multi-agent DQN with local rewards. Moreover, the proposed architecture of multi-hop STAR-RISs achieves the highest energy efficiency compared to mode switching based STAR-RISs, conventional RISs and deployment without RISs or STAR-RISs.


Multi-Agent Deep Reinforcement Learning for Distributed Satellite Routing

arXiv.org Artificial Intelligence

Abstract--This paper introduces a Multi-Agent Deep Reinforcement Learning (MA-DRL) approach for routing in Low Earth Orbit Satellite Constellations (LSatCs). Each satellite is an independent decision-making agent with a partial knowledge of the environment, and supported by feedback received from the nearby agents. Building on our previous work that introduced a Q-routing solution, the contribution of this paper is to extend it to a deep learning framework able to quickly adapt to the network and traffic changes, and based on two phases: (1) An offline exploration learning phase that relies on a global Deep Neural Network (DNN) to learn the optimal paths at each possible position and congestion level; (2) An online exploitation phase with local, on-board, pre-trained DNNs. Results show that MA-DRL efficiently learns optimal routes offline that are then loaded for an efficient distributed routing online. Low Earth Orbit (LEO) Satellite Constellations (LSatCs) are one of the pillars of 6G ubiquitous and global connectivity, enhancing cellular coverage, supporting a global backbone, and enabling advanced applications [1].